Hello everyone, it took a while but here it is – the new public build // New Stuff (160312) – Added Slots animations – Implemented a toggleable FPS counter – for debug reasons (…why haven’t i done this a few versions ago >.>) *toggled on/off with F2 – Changed a bit the control system: […]
Category Archives: SlaveBar
Improving the SB – Controls
Since the current controls don’t seem comfortable for the majority of players i’d want to ask what controls configuration do you think would fit the best this game. List of actions (so far): / Game Directional Run [WASD] Toggle Walk [LCtrl] Crouch [C] Grab/Action [LMB] Throw [LMB] End hAct [LMB] Targeted Camera[MMB] ? FreeCamera [E] […]
[SB] March update A
Hi everyone, so i’m finally more or less finished with horse’s animations, and the new interaction system does seem somewhat addictive (also it was clearly inspired by Rimurin, so anyone who played that game should figure how things are working). // New Stuff Monsters interaction system Horse (almost fully implemented) More comfortable controls Notify of […]
New Public Build
I’ve received a lot of requests for publishing a newer version of the game. So here’s the last game build: >> DL Link << Additional info: Archived size: 98.3 mb Unarchived size: 558 mb There are a lot of improvements since the last public build, in pretty much every way. To make things more […]
Male’s Humanoid Form — Voting Poll
As i’ve said earlier most of males will have 2 forms BeastForm and HumanoidForm. Now a lot of people seem to be requesting human male forms, so to make it fair and square i made a poll which will determine the final look of the males for the game. The poll will require you to […]
[SB] New UI
Hi everyone, i’m glad to present you the new (actual >.>) UI As you might notice i’ll be going for a anime-light-fantasy style. If you like it, then be sure to leave some cheerful comments T^T, and to check in the next weeks. More juicy updates are cumming :3 Also a new handy widget […]
[SB] Horsing Around :3
My first horse, and it’s already looking soo, soooo…emmm mature? o.O Have a look at the ‘tight’ relationships between bunny and The Horse >.< + some additional dev shots >.> Before you ask about the 4’th screen, yes those 2 are animated aswell (although they’d rather be physics-simulated, like future boobs) He’ll be in the […]
[SB] January – Xmas Build preview
Hello everyone, for the ones who didn’t get the chance to play the Xmas build here are some screenshots ^.^ Stay Tuned, more posts coming soon!
[SB] December Update 2
In case you thought that it was pikachu (or bunny >.<), then you where pretty close, because it was the ultra-rare: Winter Bunny o.O Everyone, have a Merry Christmas!
[SB] December Update
Remember if this brings any DejaVus, then you might be a holder of Stein’s Counter (random reference to Steins;Gate >.<) // Updates on the project: – A lot of bug fixes – Most of the issues stated thru feedback where solved – Some requested features have been implemented (improved movement-speed, dropping carrot …) – And […]