Hello everyone and sorry for the lack of updates.
These months i was testing and polishing an interactive h-scene system which will be presented in the upcoming game [PC/Mobile] “Lily x Ork” (title might change -.- ).
The basic concept is to freely thrust and break the female. The player can control the Ork’s pelvis (forward-back), female’s pelvis (Left-Right), female’s ribcage (left-right), female’s head (left-right), and female’s boobs (up down left right).
Molesting (squishing boobs) is increasing arrousment (up to a certain level), and it also helps lower her resistance.
This basic hentai simulation system was expanded with a variety of twists, one of which is Choke system.
Choke System
- moving the female’s body parts to right side will start to choke her (head has a higher percentage of influence on choking, ribcage less, pelvis even lower), moving to left will ease the pressure or reawaken the girl (if she went unconscious from being choked).
- choked state also influences the female’s lower entrance tightness. In normal state the player’s thrust is limited, however if the female is getting choked, her muscles are relaxing and you can explore the inner depths of that hidden treasure >.<
- side effect : female’s lust (mind break) is rapidly depleting
Next WIP including female reactions system should come around next week, or sooner
Cheers ^.-
~NK



oh, so the main mechanic is like a Onahole simulation with Lily? Those kind of games are not common to see.
Although I’m a little worried about how explicitly the Ryona will be.
I’m hoping anything related to Ork dungeon gets some ryona. At least optional.
Will the game have a Demonstration Mode (Movie/One Hand Mode)?
Usually these kind of games has these kind of features were once you do everything, it unlocks an autoplay were the sex animations progress by itself.
Yes, there will be an autoplay button, however by default the game can be played with one hand (pc / mobile) so it should be ok both ways.
Oh, thanks. By how the Dragging controls sounds, it might be difficult to use them in larger mobile screens. ;;
It was planned, and i almost forgot about this, thnx for the heads up 🙂
SideNote: The app does adapt/resize for most of the resolutions, yet indeed, a big physical size would require a different approach on the end-user side (not sure if i can influence much).